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Articles on: Getting started in game dev
Evgeny Grishakov's articles on Getting started in game dev: real numbers from our Steam games, release breakdowns and lessons from a developer and publisher.
Getting started in game dev

How to Make a Game with AI: What It Already Does and Where It Breaks
AI can already build a prototype of a small game almost by itself, if you use an agent like Claude Code and a genre built on logic and math. I go through my own prototypes: which games work, where AI breaks, what it costs and whether you can sell the result.

How to Make Your Own Game from Scratch: Stages, Engine, Team and Timeline
Where to start your first PC game, what the development stages are, which engine to pick, whether you can do it alone and without coding, and how long it takes. From my own experience: six failed games before the first profitable one, three tries on Steam before Meltopia, and two ways of working, a small game and a dream game.

How to Publish a Game on Steam: From Sign-Up to Release, and What It Costs
To publish a game on Steam you pay $100, complete a tax interview, build a store page and a build, and wait for two Valve reviews. I go through the steps, timelines and costs from Valve's documentation as of October 2026 and show what it looked like for our Meltopia launch: 32,000 wishlists and 5,657 copies in the first day.

How to Publish a Game on Yandex Games and How Much It Can Earn
What it takes to publish a game on Yandex Games, Russia's biggest browser game catalog: the offer, the SDK, the ZIP archive, the draft and moderation. How ad and purchase money reaches you and what games really earn there, from Yandex's offer, developers who live on it and our HTML5 publisher Mirra Games.